stellaris armour hardening. Stellaris. stellaris armour hardening

 
 Stellarisstellaris armour hardening --Strikecraft are not too far off from their base version, mainly gaining speed, regen, firing rate, and range

This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. Below is an example of what I found out while testing ship combat. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. I'll do that then ~ and thanks; the. 0 - Orion #####. If i recall And armour rating of 150 or 160 is the amount one would stop at due to that being the "limit" in which armour will be at its max. . Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. 5% There is titan aura which can remove 20% of enemy shields for the whole fleet. Current Stellaris Ship Meta (for v3. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. Ways to Obtain Living Metal. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. Armor is definitely the way to go. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to. All three can beat pretty much anything the singleplayer game will throw at you, although I'd recommend (2) for fighting 25x or stronger crises. 34 average damage. 6 “Orion” update includes many changes to combat. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. #1. 6 "Orion" open beta. Stellaris does neither of these which results in the. The developers are meticulous with commenting their code and the Wiki pages are good references. Not on corvettes though. This page was last edited on 7 February 2022, at 03:20. You need DLC to use this item. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. 4 or 3. At which point it still doesnt offer enough to be valueable. I've put about 100-150 hours into the game but have been slacking. I really hope they change hull regen to be daily in 1. Content is available under Attribution-ShareAlike 3. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. . It looks like tier 5 armour is better than crystal, maybe even tier 4. Although, in 1. Kranchan. Is crystal armour no longer good? Is it just an advantage for early game? เข้าสู่ระบบ ร้านค้า. . 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. 5. Disruptors do 4. Equip an ancient suspension field 2. This is separate from your Naval Capacity (shown at the top of the screen). They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. And if they have, armor is better than hull against kinetic batteries. The +10 adaptive trait is better if you combine with happiness to get 90 on your same biomes as homeworld. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. majdavlk • 2 min. *) Fix the modifier issue after the 2. armor hardening also better in countering disruptors ReplyGo to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. You basically end up trading off shields and armor for hardening, that is IF you can meet the power requirements. In PvE you don't need to worry about timing - the AI tends not to use hardening components, so disruptor corvettes never stop being good. ##### ##### VERSION 3. If you become the crisis swarming becomes possible. Stellaris. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). " Stellaris Mods Used: Extra Ship Components 3. Shield hardeners are a new defensive technology in the upcoming 3. Armor penetration isnt available early on, and once it is the AI is still not going to use it untill X slots. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply). PvP is where the fleet composition you use matters a lot more I think. g, 100% penetration vs 75%. I’ve only fought against normal empires so far in 3. It just misses an icon. ago. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Tactics Forever, before the dev put it on Steam and then gave up on it. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. I do however have now tier 6 dragon scale armour, contingency armour hardening, fallen empires drivers and power supplies, enigmatic fortress tracking devices and even prythorn’s scourge fighters and missiles. Added new aux components that use Exotic Gases, Rare. 50, vs Gamma lasers at 6. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 0 unless otherwise noted. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. At which point it still doesnt offer enough to be valueable. is it worth it do you think?and a huge stack of armour. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. Yes they stack. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Strike craft know they are good against armor and will anoyingly retarget to other ships once the armor of a ship has been stripped even if the ship is on the other side of the system. -Completely rewritten and updated for Stellaris 3. We’ll go over a few basic strategies to help you figure out what works for you. The amout of armour one can put on a ship is determined by the armour rating and the percentage. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Just what it say on the tin. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Living Metal and Zro are kinda weird resources because they have very few uses. Yes it's worth it. Stellaris has now only Armor and Missiles. " Even at 100% armour pen it still reduces damage. 25) gets tanked instead (meaning shields take 6. 85 and they have 100 range, they're basically long range disruptors. 01 to shields Armor/shield hardening is a counter for weapons that bypass that defense. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. 8 Fleets. Shield hardeners are a new defensive technology in the upcoming 3. does it work & what does it do? (have 4 25% armor hardeners on) does it prevent any damage to hull before the armor breaks?and a huge stack of armour. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. r/Stellaris. I play with 60+ mods, and I've spent a few hours disabling groups of those, then restarting to see if Armor got fixed and no luck. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. Q2. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. E. Armor Hardening Adaptive Armor Hardening; weight_modifier and ai_weight check if the physics research leader has Expertise: Materials, instead of the engineering research leader. Is this a good strategy for winning battles right now?Stellaris Wiki Active Wikis. 34. I believe one of the fallen empires are very into disruptors. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. Archeotech Makes Juggernauts Waaaaaaay More Tanky. Early game of course I do the classic hangar DP, since they easily counter small ships. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. --Strikecraft are not too far off from their base version, mainly gaining speed, regen, firing rate, and range. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Lasers do 6. So having two grants you 30% hardening. reactive armor: armor hardening +15%, reduce all weapon damage bonuses to armor by 10% (plasma's +100% damage to armor becomes +90%; laser's +50% damage to armor becomes +45%). xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Side bonus of 80% shield hardening and 400 extra armor and shields. Some weapons do bonus damage against armor and have armor penatration. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. If you're using disruptors they also bypass armor (basically direct hull damage). Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedIt looks like tier 5 armour is better than crystal, maybe even tier 4. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 01 base, 12. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. • 1 yr. 100% is ideal value - as it would protect you from penalties from hull damage. Do generally aim for a 50/50 blend of Shield and Armour slots * On your Corvettes, try Flack + Lasers => Flack + Auto-cannon (once you have the tech) + Laser, with Afterburners and Swarm. Now countered by armour, or by shield hardening, so best used paired with Plasma. An edict to specialize in a branch of research sounds fantastic. Does this mean I don't need any armor at all?Shields won't regenerate at all unless a charger is present (in vanilla game that is). The other version is "%chance to reduce any damage from penetrating at all". Invest in tracking bonuses on top of that and you could have the closest thing that should exist to an Artillery-range anti-Destroyer weapon as well as a gun that doesn't really get penalized by Armor's raw potency and is rather countered by hull regen and/or armor hardening, two stats that compete with afterburners for aux slots. And by year 40-50, because higher level leaders cost more unity, flat resource generation traits are actively costing you resources. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Owning the dragon's hoard and having a mining station over it, gives dragon scale armour (only source of tier 6 armour) and a dragon egg. . Ironically, there is an advanced armor option known as Dragonscale Armor. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Unfortunately with the new 3. Apr 4, 2019 683 24. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. Discussion So which one is best based on your experience with the game so far. *. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. Losing 100 Ar or 125 Sh to get 65 Hull. Lets use small weapons as an example. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). Small. So raw HP gives you better or same than the others, and always works. Living metal can be used in a ship component that provides a lot of armor hardening, or in a certain powerful edict, Nanites can be changed into rare resources with a building or used for a research buff, think there was also a ship component but I never used that one. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. It looks like tier 5 armour is better than crystal, maybe even tier 4. (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster,. However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed. Some weapons do bonus damage against shields. 7% shields/day, or 250 out of 35834. But that is only even taking into account the enemy damage types. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. #15. I do not see a single reason why. Stellaris. #15. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Idiot's Guide to 3. 67. • 5 mo. and a fair amount of sheild and armour hardening. The Stellaris 3. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. ago. 32 to armor, 9. Both are late game anyway so doesn't matter. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. E. • 3 mo. Artillery/Carrier remains a powerful fleet design in 3. WolfsunEvasion: chance to negate any damage in combat. ago. Content is available under Attribution-ShareAlike 3. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. So in a stat point of view the ascension perk is kind meh, but if you are doing a "role play" sort of game it aint bad. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Losing 100 Ar or 125 Sh to get 65 Hull. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. Man creates worst battleship in stellaris. Also adds passive repairs and minor amounts of armour hardening. This mod is a global compatibility patch for Stellaris 3. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. The ship components look nice and ll but in the end you have weaker ships. I think the drake was +10 happiness to all planets. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. But competitive Stellaris, is complete toss. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Go to Stellaris r/Stellaris. Community Hub. Stellaris boasts 16 different resources to manage, split into two distinct categories: material and abstract. to enjoy the quite sizable amount of written content in Stellaris. It looks like tier 5 armour is better than crystal, maybe even tier 4. 1x shield capacitor. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. the AI doesn't come back with 100% armor and armor hardening to counter it, along with long range tach lances (no shields on that star anyway) and proton torpedos to counter the long range and defensive type, it just sents the 10th ♥♥♥♥. Legacy Wikis. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. ) The Protodermis Theory: Living Metal is some kind of bizarre miracle material that can adopt the physical and chemical properties of dozens of other chemicals under certain conditions. Stellaris Wiki Active Wikis. TTundri. 25 and armor takes. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. As for the aux slots Always use the accuracy bonus. You can get some hardening on day 1 from Admiral traits. Stellaris/commonfederation_perks. Torpedos now deal more damage the bigger the target. 10. Guaranteed Ascension Tech 3. Extra tips: + bigger gun -> bigger dmg. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Is this a good strategy for winning battles right now?It looks like tier 5 armour is better than crystal, maybe even tier 4. Sohei May 14, 2016 @ 7:44pm. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of. 6 and not had any issues. Q1. Now technically the Archaeo strike craft would work great against the Scourge (suck against shields, but do massive armor damage), but 20 MAs/carrier is a lot. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. i would rather the auxiliary slots to be used for accuracy for artillery ships and speed boosters for screen ships, or. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". I prefer armor Regen and have a slight armor favoritism. Please. except corvettes since they only have 3 slots, they use 2 armor 1 shield. It is developed by Paradox Development Studio and published by Paradox. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. And reactors are giving extra boost on dmg, speed and evasion, plus it's cheaper too. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. And shields are better since you don't have to go back after every fight. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. ) This trait gives +10% fire rate, +10% armor hardening. View this video if you want to see. Living Metal and Zro are kinda weird resources because they have very few uses. For both builds, have a balance of shields and armor, and 2 hardeners (for cruisers and battleships) + AB (for all ships) in the utilities. 75 to armor and 6. Do not leave feedback in this thread. Stellaris: Suggestions. Also, Fortify The Border edict should be greatly buffed (with military. Psychics and Synthetics have 10% shield/armor hardening respectively. But it also penetrates armor by 50%. Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. Ignored by far more weapon types. Affect enemy chance to hit by formula: Enemy chance to hit = enemy Accuracy - MAX ( (your Evasion - enemy Tracking), 0) That mean - Tracking only negate enemy Evasion and will never increase chance to hit on it's own. I tend to balance between both, but you can also over-emphasize one or the other depending on tech unlocked and weapons your enemy is using. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 1. Its DPS is 4. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. 25 days. 10. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". ago. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 2. bonus kinetic damage or armor plating if built at a starbase with a netronium building. . This would make it very useful on fleets and starbases based in Pulsar systems as well. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Is this a good strategy for winning battles right now?The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. i would say its not good since most starbases you capture in war is nearby. NagolRiverstar • 1 mo. Field Manipulation - Tier 5. Try it out, it'll bypass shields. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Larger ships have more. r/Stellaris • 6 mo. Observe the full damage going through shield. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedThe current "meta" is hardening and penetrating weapons, often hardened armor. Stellaris. i. I'm not a fan of this new type of ship parameter. 0. Armor does not reduce damage to shields. 6. 6 is now available on PC. 3. 0. Refitting used to do weird things to this, too, letting you take ships from other places and refit them at a neutron forge station to get those. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. I've had trouble figuring this out exactly, but this is what it looks like. Depends on who you're fighting. 64. ago by Leprechaunlock View community ranking In the Top 1% of largest communities on Reddit Anyone know if shield/armor hardening components stack? So. Interact with diverse alien races, discover strange. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. 6 update. Go to Stellaris r/Stellaris. Armor could give you lots of hit points, doesn't use power, but reduces evasion. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 0 unless otherwise noted. The other version is "%chance to reduce any damage from penetrating at all" but I. We’ll just have to seen Thursday An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. . There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Carrier ai can increase that and thus can increase engagement range. ; About Stellaris Wiki; Mobile view Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 6;Mix Frigates in, that have a bit different behavioral profile. View this video if you w. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. 100% agree with the OP! Supremacy should be a choice, like the other Tradition trees, not a main pick for everyone. Total HP = 2853 with 5. g, 100% penetration vs 75% hardening means 25% of the damage goes through. In singleplayer you can just mass these, the AI will never counter them. Ancient Pulse Armor (and other ancient armaments) are impractical. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Perhaps if Stellaris introduced manpower, it could make things work better. Now say, 30% shield hardening cuts Disruptor damage by a third. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Stellaris. *Archeoengineering should allow the acquisition of null-void beams. Then I'm still waiting for mine lol. Inversely scale hardening module impact against hull size. Stellaris is a sci-fi grand strategy game set 200 years into the future. If you are facing, say, cruiser-carrier missile boats, they'll be kiting at 75+ range while putting out 24 from fighters 20 M slot missiles 16 S slot missiles (60) of DPD per Cruiser. Over time they became the only remaining force that mattered with well over 100K fleet power. . Large. It's logical given how common armor penetration is toady, and that armor must absorb the energy rather than deflect it as shields do, while armor absorbs the energy some will inevitably pass through. 2x regenerative hull tissue. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. The. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. There's not really that much you need in terms of utility components. Related Topics. I think I will hold off on Stellaris for a week and see if the various mod updates for Orion include a fix for the armor issue. Stellaris ship design is a slightly more complicated version of Galactic Civilization ship design in the end it's still more or less rock-paper-scissors. 5 days. ; About Stellaris Wiki; Mobile viewArmor hardening though seems. The reason is, because the shields are taking a lot of energy from the reactors. -Hives now have 20k hull and armor, full armor hardening, and very small hull and armor regen. 6x Crystal plating - 1650 HP. It makes no immersive sense. It looks like tier 5 armour is better than crystal, maybe even tier 4. Side bonus of 80% shield hardening and 400 extra armor and shields. An example would be the 100% shield bypass ability of missiles, physical torps, and. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. E. Replaced Bulwark defence platform cost and upkeep reductions with inherent shield and armor hardening as they level up. It doesn't increase the firepower of the starbase itself at all, but it increases the defenses more than other combat modules (and, with the AP, provides the only way to reliably protect starbases from armor.